What each biome holds
Each region features a distinct animal roster count, accessible entrance routes, and at least one difficult gate or task condition recorded in game data:
| Biome | Animal Count | Entry Route | Hardest Confirmed Unlock |
|---|---|---|---|
| Grass | 49 animals | Direct starting area around spawn | Mandrill behind cage bars (Smaller Animal Required!) and Feathered Serpent 40-click chest |
| Farm | 58 animals | Open perimeter path connected to Grass | Minotaur on the 2 Friends pressure plate and Galaxy Dragon 30-click mushroom quest |
| Treehouse | 17 animals | Wooden bridges and rope ladders leading upward | Pegasus behind the Sky Stable keypad door (code 5684) |
| Snow | 45 animals | Cold corridor leading into ice platforms and frozen waters | Walrus requiring 4 cannon hits and Crystal Dragon 50-click chest |
| Cave | 12 animals | Subterranean entrances leading into flooded caverns | Deep underwater navigation requiring aquatic swimming morphs |
| Sand | 38 animals | Desert path opening past the outer dunes | Basilisk inside golden tomb 25-click chest and Camel feeding quest (6 cactus flowers) |
| Candy | 40 animals | Sweet confectionary zone beyond the main pathways | Dense terrain search with unconfirmed exact coordinates |
Detailed animal lists and regional notes live on the dedicated biome pages: /biomes/grass, /biomes/farm, /biomes/treehouse, /biomes/snow, /biomes/cave, /biomes/sand, and /biomes/candy.
Which biome to start in
No single biome is mathematically superior for every player. Your best starting zone depends on your collection count and the morphs you currently own:
- If your count is below 20: Start in Grass. The terrain is flat, ground sightlines are clear, and you can quickly collect basic floor finds like Butterfly, Turtle, mouse, and Crab. Picking up mouse gives you an immediate small morph.
- If you need raw numbers for the merge machine: Sweep Farm. It holds 58 animals, the largest roster of any region. Barn perimeters, fences, and field edges let you pile up finds rapidly. You need 70 total finds to open the merge station.
- If you have a small morph equipped: Enter Snow or Grass backrooms. A small morph lets you squeeze past
Smaller Animal Required!bars to grab Mandrill in Grass or Cerberus in the Snow underwater cage. - If you lack swimming or flying morphs: Postpone deep Cave exploration and upper Treehouse canopies. Flooded chambers need aquatic morphs to prevent floating out, while upper Treehouse canopies like Qilin and Black Panther require vertical climbing or flight.
- If you are playing completely solo: Leave the Minotaur pressure plate in Snow or Farm for later, as it requires two players standing on the
2 Friendsplates simultaneously.
Choose your destination by matching your current avatar capabilities against the obstacles in the zone.
Pick your next job
Your next priority depends on where your HUD counter stands right now:
- Count is 0 to 69: Clear open ground across Grass and Farm. Do not waste time hunting complex secrets yet. Focus on building your base count to reach the 70-animal threshold. Use /guides/how-to-play if you need the basic loop.
- Count hits 70: Travel to the Merge Machine. Read the sign reading
Find Animals To Unlock Merging! 0/70. Combine your pairs using the verified recipes on /merges to add hybrid animals to your total. - Clearing biome obstacles: When you encounter keypads, click chests, or feeding targets, look up the requirements in /guides/puzzles-and-chests.
- Collecting biome gems: Collect the six gems across Grass, Treehouse, Sand, Farm, Snow, and Cave to fill the
Biome Vault 6/6display and claim the Golden Dragon. - Reaching late game: If your counter stalls near completion, see /guides/last-animals to decode your Index hint lines, or read /guides/rebirth to learn how the rebirth bar operates. For mechanics and pricing, check /wiki.