Read the Index first, not the map
The ten animals are not hidden in the seven biome lists. They live in a weather set you open from the Index: ten unnamed slots, a 0/10 counter, and a hint card per slot. If your Index shows no World tabs at all, you are looking at an older build than the one recorded on 6 November 2026.
Because the slots are unnamed until you catch them, the hint sentence is the only in-game locator. In the recording that card read “Under the tree beside the waterfall.” — and the creator walked to a spot that matched it instead of sweeping the whole map.
The ten Enchanted animals
Names are the creator’s own chapter list for the recording, and every one of the ten also appeared on a catch popup reading “Enchanted” plus the name and a Morph button. The two popups we zoomed in on, at 1:36 and 3:45, also carried a rarity plate reading OG.
Enchanted Butterfly
FarmCatch popup printed “Enchanted Butterfly” with a Morph button.
Enchanted Lizard
CandyCatch popup printed “Enchanted Lizard” with a Morph button.
Enchanted Racoon
GrassCatch popup printed “Enchanted Racoon” with a Morph button.
Enchanted Frog
GrassCatch popup printed “Enchanted Frog” with a Morph button.
Enchanted Crocodile
FarmCatch popup also printed the rarity plate OG.
Enchanted Golem
FarmCatch popup printed “Enchanted Golem” with a Morph button.
Enchanted Fox
FarmCatch popup printed “Enchanted Fox” with a Morph button.
Enchanted Mushroom
GrassCatch popup printed “Enchanted Mushroom” with a Morph button.
Enchanted Parrot
FarmCatch popup printed “Enchanted Parrot” with a Morph button.
Enchanted Owl
TreehousePopup printed the rarity plate OG, at the structure labelled “Sleepover Fort”.
Five of the ten printed Farm, three Grass, one Candy and one Treehouse. That is where this recording found them, not a permanent spawn table: the same biome bar kept its old maximum while the weather counter climbed, which is why these ten do not show up on the biome pages.
How a catch works
Walking into one does not register it. The popup that opens is a small minigame:
- The panel asks you to “Keep the fish inside the bar!”
- A small window slides along a track, and a yellow progress bar sits underneath at 0%.
- Press and hold the button labelled Hold. While it stays held, the bar fills.
- When the bar completes, the game prints “You caught the animal!” and then the Enchanted popup with its Morph button.
The recording shows one attempt and one success, so this page cannot tell you how much of the bar a single hold fills or what happens when the fish marker leaves the window. What it does show is that the hold is step-based, not a single click: releasing early leaves the fill where it stopped.
What the recording printed, line by line
These are the strings and numbers visible on 6 November 2026. Keep the date on them: the build changed twice in the week before this page was written.
- The HUD on load
- Found: 278/294
- Read at 0:00 and again at 0:06 on the same recording, before any weather animal was caught.
- The player tag under the name
- 278/284, later 290/284
- The same frames print a second denominator on the player tag. The footage never explains the ten-animal gap between the two.
- The Index weather panel
- Fantasy Weather · World 1 · Ends in: 03:58 · Spawn weather now R$ 79
- The grid beside it held ten unnamed slots and a counter reading 0/10.
- The Index tabs
- World 1 · World 2 · World 3
- World 1 is the selected tab throughout the recording. Nothing is shown for World 2 or World 3.
- The hint card
- “Under the tree beside the waterfall.”
- One green hint card printed this sentence beside an unnamed slot. The recording does not show which of the ten it belongs to.
- The catch minigame
- “Keep the fish inside the bar!” with a Hold button
- A moving window sits inside a track, a yellow bar starts at 0%, and the button reads Hold while it fills.
The two shop items added the same day
The official storefront listed 21 developer products when this site last read it in the morning. By the evening of 6 November 2026 it listed 23, and both new rows were created that afternoon:
- Weather Spawn — 79 Robux. Created 11:51 UTC. The Index panel’s “Spawn weather now R$ 79” button is the same price, so this is the one product the footage ties to a visible control.
- Unlock world — 1,999 Robux. Created 11:50 UTC. Empty description, and the recording never shows it being bought. The World 1/2/3 tabs are real; what unlocks them is not established here.
Both rows carry no description, so treat the effects as unknown rather than inferring them from the names. The badge list also still ends at “225 Found!”, which means the higher counter did not come with a new milestone badge.
Which total to trust
Three numbers are in play and none of them is wrong: the listing title says 280, the HUD in this recording says 294, and the player tag says 284. Our biome pages and tracker work from the 259 names that public builder lists publish plus 13 merge hybrids and 2 reward morphs, and they say so instead of padding the gap.
For your own progress, the counter that matters is the one the game prints while you play. If your HUD ends in 294, the ten weather slots are part of the target; if it ends in 280, your build predates them.
What this page cannot tell you: exact spawn coordinates for the ten, how often the weather set rotates, whether a caught weather animal leaves the Index when the timer ends, what World 2 and World 3 contain, and what Unlock world actually unlocks.